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Imitate Good Stuff

Nicky Case developed this game on Anxiety Disorder: https://ncase.me/anxiety/  This game-like experience is hard to categorize, but is best described as an "explorable explanation." This term was coined in 1994 by Peter  Brusilovsky, professor of Information Science and Intelligent Systems at the University of Pittsburg. As Wikipedia puts it, "Explorable explanations encourage users to discover things about the concept for themselves, and test their expectations of its behavior against its actual behavior, promoting a more active form of learning than reading or listening." To say it more simply, if not too simply, it refers to "learning through play." The term was popularized in 2011 by Bret Victor in a blog post of the same name (http://worrydream.com/ExplorableExplanations/). Some board games that…

Iteration 1: Walk through a House

The next step was to create a more complicated grid. View this version of the 5 x 5 grid.  I'm not completely sure where I'm going with this, but I have an idea I want to explore. At this point, I would say my main interest is in "navigating a place" but I have a couple "places" in mind that I might explore. It could be a forest, a park, a city-scape, or a map, or it could be a building or someplace indoors. From these options, I think I want to imitate "walking through a large house." 

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